Cathedral 9 steps inside a shadowy nave where gold glows against stone and every drop feels like it might unlock a secret. It is a feature-led release that links small effects into longer chains, which should suit fans of slots that build momentum as symbols keep falling and the top reel drops new surprises into play.
The scene is a towering cathedral with statues in quiet poses and candles smouldering along the walls once features activate. Symbols look forged or carved rather than painted. You get chalices, candles, relics and a stern golden owl, plus polished gems set into heavy tiles. When features trigger, the calm breaks. Coffins slide down the grid, beams of light burst from their frames and the soundtrack swells from soft organ to something closer to a choir. ELK Studios kept the interface clean so the action remains readable. It feels atmospheric and the glow from opened coffins gives the game its signature look.
All values represent multipliers of the total bet. Wins are paid for 8 or more identical symbols anywhere on the grid.
Symbol / Matches | 8 | 9 | 10 | 11 | 12 to 15 | 16 to 24 | 25+ |
Golden Owl | 2 | 2.5 | 3 | 5 | 10 | 20 | 50 |
Chalice | 1.5 | 1.75 | 2 | 2.5 | 5 | 15 | 25 |
Spiked Relic | 1 | 1.25 | 1.5 | 2 | 4 | 10 | 20 |
Green Pendant | 0.75 | 1 | 1.25 | 1.5 | 3 | 7.5 | 15 |
Candle | 0.5 | 0.75 | 1 | 1.25 | 2 | 5 | 10 |
Red Gems | 0.25 | 0.3 | 0.35 | 0.6 | 1.25 | 2.5 | 5 |
Purple Gems | 0.2 | 0.25 | 0.3 | 0.5 | 1 | 2 | 4 |
Green Gems | 0.15 | 0.2 | 0.25 | 0.4 | 0.75 | 1.5 | 3 |
Blue Gem | 0.1 | 0.15 | 0.2 | 0.3 | 0.5 | 1 | 2 |
Coffins that make it to the bottom of the grid open and reveal a random payout symbol or a Wild. Wins are counted, coffins close, nudge down one position and reveal again until no new wins appear.
Super coffins work the same way but also carry a multiplier. When one reaches the bottom, its value is added to a global multiplier that remains active for the rest of the round or during free drops. Values seen in the help screens include 2, 3, 5, 10, 25, 50, 100, 500 and 1000.
A gauge fills when a holy blocker falls from the top reel. When full, it adds 3 to 6 coffins onto the grid at once. Progress on the gauge carries between rounds, which gives sessions a steady sense of build.
If no wins remain, the collector gathers all payout symbols of one selected type into a single position and clears space for new symbols to drop. Coffin contents are not collected.
Also triggers when no wins remain. It removes payout symbols from its own and adjacent columns so the board can refill. If the collector and explosion line up, the collector goes first.
When the feature reel is fully covered by the entombed symbol and the current sequence ends, every position on the grid turns into one payout symbol type.
This feature works the same as Entombed, except the board refills using only mid or high-value symbols.
Landing a mini coffin in the grid spawns a mystery coffin in the empty position above it, which can start extra coffin chains.
Three or more bonus symbols start the bonus with each bonus icon worth two, three or four free drops. Up to six bonus icons can land. The global multiplier carries into the bonus and inactive super coffins become active between drops. New bonus symbols can add extra free drops during the round.
During the bonus, collecting wins on all nine payout symbol types triggers the Super Bonus. It awards extra free drops and places up to six super mystery coffins on the grid to begin the next drop.
Cathedral 9 plays on a six-column, six-row grid using cluster pays rather than paylines. Wins form from eight or more connected symbols horizontally or vertically, triggering cascades as new symbols drop from above. The board uses dropping symbols, so winning icons are removed and new ones fall into the gaps until a sequence ends. A two-row, six-column Feature Reel sits above the grid. Symbols from this reel fall into play and become active only once they drop onto the main board. Any paying symbol can appear as a big symbol in sizes of 2x2, 3x3 or 4x4, and counts as the number of standard tiles it covers. If a big symbol stops with space below, matching 1x1 icons fill the gaps to complete the block.
Cathedral 9 is the kind of game that grows on you. The first few rounds teach the rhythm, then the cathedral starts to breathe as coffins slide down, collectors tidy the grid and the gauge edges toward a holy collect. You’ll notice that the best moments arrive when a super coffin reaches the base and the global multiplier flicks on, because from there each extra coffin feels meaningful. Progress can be saved through the holy collect and the super entombed effect can flip a round on its head, which is a nice touch. It will suit players who enjoy layered slot games with plenty of small decisions handled by the system, where a quiet start can swell into a lively run without warning.